Group Training Dungeon
General information
You can enter the zone using the special hunting zones interface:
Cycle | Level | Available | Type |
Day | 90+ | 2 hours + 2 hours extension | Group |
- Entrance to the dungeon is available to a group of 3 to 5 people.
- All characters in the group must be no further than 1400 from the Group Leader to enter the dungeon.
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After making sure that all group members are ready, the Group Leader must press the button
- The countdown will begin immediately after moving into the zone.
- If the group has less than 3 characters while in the dungeon, you will be teleported to the city.
- If a character disconnects from the server or leaves the group for some reason, he will not be able to enter the dungeon without the Group leader. The Group leader must go with the remaining group to the city, take the missing member into the group and go back to the dungeon.
Login and Renewal
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To enter the dungeon, the Group Leader must have
Group Training Ticket.
- The ticket can be purchased in the game store - cost 25 Unit/Funit.
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Extension possible with
Group Training Extension Ticket.
- You can buy a ticket in the game store - cost 50 Unit/Funit.
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The Group Training Extension Ticket must only be held by the Group Leader and must be used (by clicking on it) inside the dungeon.
Hunting Zones
With Groun the Training Mentor, you can select monsters from specific hunting zones to summon for training:
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Benedict Monastery
- Normal
- Hard
- Sky Tower
After selecting monsters to hunt, the Party Leader can move the party to the training zone with Tind the Movement Mentor.
The summoned monsters are no different from those found in the hunting zones.
Positive effect
- During Group Training, party members can choose to apply one to three positive effects to themselves - the effects are similar to those found in the Solo Training Zone.
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