Adventurer
	
	
 Disengagement - skill cooldown time is now fixed at 3 min.
	
 Reflection Drag - skill bonuses changed:
<Basic Effect>
- Physical Ability Power +2%
 - Max HP +1500
 - Movement Speed +15
 - Drag Resistance +40%
 - When hit by a Pull skill, there is a 30% chance to knock down the target that used Pull.
 
<Skill Upgrade>
- Deadly Strike - Increases the strength of strikes to vulnerable spots.
 - Deadly Strike - Increases number of targets 1 → 2 targets.
 
<Skill Improvement>
- 
		
 Lethal Blow - Increases the number of targets in PVE - 2 → 3 targets.
	 
	
 Critical Hit - Skill bonuses changed:
Skillfully attacks the enemy with a dagger four times.
- Attacks a target in front of him. Power 10500.
 - Chance of a successful attack is 100%.
 - Critical hit is possible.
 - In PvP: attacks up to 4 targets.
 - In PvE: attacks up to 8 targets.
 - Applies the Critical Blade effect when attacking.
 - There is a certain probability that Recovery Debuff is triggered.
 
<Critical Blade>
- The effect lasts for 10 sec.
 - Critical damage received from attacks to vulnerable spots +25%.
 
<Recovery Debuff>
- The effect lasts for 3 sec.
 - HP recovery -90% when striking.
 
	
 Veil of Twilight: Master
- Max HP +5000.
 - All Skill Power +10%.
 - Fear Resistance +30%.
 
<Skill Upgrade>
- 
		Backstab
		
- Increases the power of attack on vital points.
 - Increases the range of skill casting.
 
 - 
		Entertaining Adventure
		
- Increases physical/magic defense.
 - Increases resistance to buff removal/suppression.
 - Increases the range of skill casting.
 - Increases Physical Attack (skill level 2 or higher).
 
 - 
		Critical Attack
		
- Increases the power of attack on vital points.
 - Increases the debuff effect of critical blade.
 
 
	
 Dark Strike - skill bonuses changed:
The shadow tries to attack a vulnerable spot on the opponent's body..
- Power 8200 - 11592.
 
The shadow attacks from the side opposite to where the character is attacking from..
- Critical hit possible.
 - PVP: attacks no more than 2 targets.
 - PVE: attacks no more than 2 targets.
 
Skill Modification:
Modification +1
- Power 12056.
 - PVP: attacks no more than 2 targets.
 - PVE: attacks no more than 2 targets.
 
Modification +2
- Power 12538.
 - PVP: attacks no more than 3 targets.
 - PVE: attacks no more than 3 targets.
 
Modification +3
- Power 13416.
 - PVP: attacks no more than 4 targets.
 - PVE: attacks no more than 8 targets.
 
	
 Hidden Dagger
Modification +1
- PVE Damage Bonus +5%
 - When using the Deadly Strike/Dark Strike/Backstab skill, there is a certain probability of triggering an additional attack.
 
<Chance>
- Deadly Strike: 8%
 - Dark Strike: 15%
 - Backstab: 12%
 
Modification +2
- PVE Damage Bonus +10%
 - When using the Deadly Strike/Dark Strike/Backstab skill, there is a certain probability of triggering an additional attack.
 
<Chance>
- Deadly Strike: 12%
 - Dark Strike: 20%
 - Backstab: 16%
 
Modification +3
- PVE Damage Bonus +20%
 - When using Deadly Strike/Dark Strike/Backstab, there is a certain chance that an additional attack will be triggered.
 
<Chance>
- Deadly Strike: 16%
 - Dark Strike: 25%
 - Backstab: 20%
 
	
 Rogue Mastery
	
 Bluff → 
 Bluff: Edge.
- <Improved Effect> Increased chance of turning the target.
 
	
 Critical Wound → 
 Critical Wound: Focus.
- <Improved Effect>
 - Increased chance of critical hit on target.
 - Increased damage from critical hit on target.
 - Increased chance of hitting weak points.
 
	
 Backstab - skill bonuses changed:
- Moves behind the target.
 - Hits the enemy in a vulnerable spot. Power 9000.
 - Critical hit possible.
 
	
 Fatal Accuracy - skill bonuses changed:
- PVE Damage +5% - +10%.
 
Enhances the <Back Strike> skill
- Increases accuracy when striking in front of you.
 
	
 Flying Dagger - skill bonuses changed:
<Skill with infection effect>
- Attacks the enemy. Power 7200 - 8100.
 - Ignores shield defense.
 - Ignores defense 15%.
 
<Infection effect>
- Attack speed -10%.
 - Magic speed -10%.
 - Movement speed -20%.
 - HP decreases by 146 - 193 in 0.66 second increments.
 
	
 Rogue's Agility - skill bonuses changed:
Additional effects depending on the DEX value.
<DEX: 65-74>
- Damage from attack with a dagger +10%.
 - Chance of successful attack on weak points +20%.
 - Physical skill power +1%.
 
<DEX: 75-84>
- Damage from attack with a dagger +20%.
 - Chance of successful attack on weak points +30%.
 - Physical skill power +2%.
 - When using the skill Detachment, there is a 100% chance of activating the skill Detachment: Enhancement, which does not remove Concealment from the main skills of finding concealment.
 
<DEX: 85 and above>
- Damage from attack with a dagger +30%.
 - Chance of successful attack on weak points +40%.
 - Physical skill power +3%.
 - When using the skill Detachment, there is a 100% chance of activating the skill Detachment: Enhancement, which does not remove Concealment from the main skills of finding concealment.
 
	
 Step Out of the Shadow: Assault
<Suppression/Silence effect skill>
- Moves behind the target.
 - For 10 sec., the target has -50% Speed.
 - If the skill is successfully used, the target is given the effect Shadow Step: Imprisonment.
 
<Shadow Step: Imprisonment>
- For 3 sec., no skills can be used.
 
	
 Critical Blade
Damage to enemies reduced:
- 1 Level - Critical damage received from attacks to vulnerable spots +50% → +25%
 - 2 Level - Critical damage received from attacks to vulnerable spots +50% → +30%
 
	
 Ultimate Evasion
	Modified:
	Cooldown changed from 900 sec. to 300 sec.
	
	
 Exciting Adventure
	Modified:
	Cooldown changed from 900 sec. to 300 sec.
	
 Shadow Step
	Modified:
	Skill cooldown in PVE 3 sec.
                                        
                                        
